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Feb 18 2013, 2:59pm

Views: 347
Nice! [In reply to] Can't Post

No i didn't intend for my post to be made entirely of your post... i get the feeling this forum is a little different to the ones i'm used to attending hah!
I still have trouble with that "Quote" feature, lol. I just copy and paste into my reply

I've made a couple of changes to Glorfindels face. most notably i've sharpened the nose somewhat, and angled the jawline more severely. this should give him a narrower, hawk-like appearance. i've also adjusted the brow slightly... i've kept the brow line itself in the same place, but altered the angle of where the eyebrow (hairs) will be when he's ready. again going for that slightly alien, hawk like appearance. this is much closer to where i want him to be, and hopefully he still reads as that "handsome, beautiful man".
I think I see where you've altered the angle of the eyebrows and given them a more swooping upward appearance at the ends - that works nicely towards giving him the alien, hawklike appearance. He's definitely a handsome, beautiful man!

Also I'm not sure if you're using face artwork as reference only for the cape or also for the face. But I wanted to mention that regarding the face in the artwork, I really like the presence that that nose gives him. In the artwork face, the nose tip is pointed downward, and the nostrils are broader, and the bridge itself is a bit broader. In the model, the nose tip looks to be angled upward a little, the nostrils are more pinched and the bridge is narrower. The nose in the artwork gives that face a commanding, proud presence, whereas the model's nose is more generically classically proportioned, and while it's definitely a handsome face, the nose gives it a younger, less authoritative appearance. Generally speaking, a larger, broader nose - particularly on men - is perceived as more authoritative looking. I'm not sure which type of look you're going for, so just wanted to mention it.

in terms of armour, i was going to use this as a basic reference with regards to shape, but the detailing would be more ornate and "pretty".
Really nice design on the style, and the colors and appearance of the different fabrics! Love the vambraces, and those jewels across the bottom of the chest piece. One component I'm not so keen on, is the sash across the hips and the bow and the sash ends hanging down in front. To me this piece is distracting and it detracts from the elegant lines of the armour set overall.

the real challenge is going to be the hair. computer game rendering engines hate hair, and long hair is almost impossible. but we're going to try some things that haven't been done yet just to see if they work. that stage comes later though, still in the sculpting stage right now.
Totally agree! The hair in many games usually looks like a stiff cap (short hair) or a solid block with lines running through it (long hair). I think some games make you wear a hat or helmet just as an excuse for them to cover the character's hair :-). Have you taken a look at Guild Wars 2? That's the nicest hair I've run across so far, and they have a lot of long styles.

with the cloak being styled like this (i love the way it wraps over his shoulders and behind his back)
Awesome! That is *such* a great cape style - and you know, it's very practical, to wrap it that way :)! I could never understand the typical cape design, because there's all this fabric weight suspended entirely by a clasp around the neck, it makes no sense. This though, is a great cape style, and also it enables you to show the detailing of the shoulder armour!

I hope these are helpful suggestions :-). And thanks so much for sharing your work in progress - it's so interesting to see the various ideas being considered and the evolution of the designs!


Subject User Time
Ambitious project, scene from the Silmarillion, could use feedback! Almighty_gir Send a private message to Almighty_gir Feb 3 2013, 5:53pm
    cool stuff! swordwhale Send a private message to swordwhale Feb 4 2013, 4:32am
    Links don't work for me :( Loresilme Send a private message to Loresilme Feb 7 2013, 4:46pm
        update Almighty_gir Send a private message to Almighty_gir Feb 8 2013, 9:32am
            Balrog Loresilme Send a private message to Loresilme Feb 14 2013, 8:11pm
        Glorfindel WIP Almighty_gir Send a private message to Almighty_gir Feb 13 2013, 10:15pm
            Oh, I like that! Loresilme Send a private message to Loresilme Feb 14 2013, 7:56pm
                Majesty of the Eldar. Almighty_gir Send a private message to Almighty_gir Feb 14 2013, 10:13pm
                    Invisible ink :-)? Loresilme Send a private message to Loresilme Feb 16 2013, 7:08pm
                        Majesty of the Eldar. Almighty_gir Send a private message to Almighty_gir Feb 17 2013, 1:46pm
                            Nice! Loresilme Send a private message to Loresilme Feb 18 2013, 2:59pm


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