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The One Ring Forums: Tolkien Topics: Gaming & Collecting:
The Biggest RPG Game Never made

Registered User

Dec 31 2012, 10:06am

Post #1 of 3 (768 views)
The Biggest RPG Game Never made Can't Post

Will a Lord of the Rings RPG like the TES Series ever be made, since there was almost one, but it got Cancelled where the Company decided to change the Game to a Flop of a Quest Style.

Brilliant Idea: http://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_The_White_Council
Worse Idea: http://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_Conquest

Now why did WB Cease and Desist a Mod for Oblivion/Skyrim, does WB have any business with the LOTR Franchise or Tolkien.

Ive seen many times in RPG Games, Especially The Elder Scroll Games where People Choose the Class and Character He/She wants to become, but they arent happy with the fact that they are Forced to become a Wizard so the Quest can advance even though they Specifically build a Warrior Class Character.

Many Years ago in the 80's There were these Games called http://en.wikipedia.org/wiki/Quest_for_Glory where you could set up your Characters to Exactly that (Only 3 type of Male Characters sadly), then you play the Game where at a point you Cant enter the Wizard of Institute, because you dont know any Magic, so you have to find other means to traverse in the Game.
Every episode in the Quest for Glory series starts by giving the player a choice of three character classes: Fighter, Mage, and Thief. (From episode 3 onward, thereís a fourth character class, Paladin, but you canít choose it at the beginning of the game. Paladinhood must be earned.) You choice of class affects not only how you deal with monsters, but how you can solve certain puzzles. Thereís also class-specific content: guilds with their own tests, houses for the Thief to burglarize. All in all, itís one of the most effective replay-value mechanisms Iíve seen. And yes, I have played through episodes 1 through 5 with every class

I have a Great Story and Imagination for a LOTR RPG Game, So here is my Idea of how to start the Game with Character Creation.

You can be part of 4 Characters (Maybe 5): Elf/Man/Dwarf/Hobbit/Orc where you set your Character up (Male/Female) and then you start a New Game as a Prisoner in that Region of your Selected Character, no more One City Prison for your Selected Character.

Elf: Noble Class
Dwarf: Warrior Class
Man: Paladin/Wizard Class
Hobbit: Sneak/Stealth Class
New Race: Orc

The Story for the Lord of the Rings RPG Game would set One Year after the Trilogy Books/Movies, then there would be No MQ and you could just get Quests while doing your Own Thing at anytime and go anywhere, we could even go through the Secret Entrance by Shelob's Lair and wallah, Mordor. Heck we could even walk right up to the Tower of the Eye.

There could be a New Orc Race that are Peaceful with a Backstory that they were Elves once and were Cursed to be Saurons Minions, but now thy are Free and are trying to form a Home and a Dwelling for themselves. We could see them in Some Cities or Towns, but obviously they will not be Trusted by Most People. They could have 2 Cities of their own. (Helms Deep and Osgiliath)

For our type of Character Class, we can get 2 Essential Companions and tell them to do this or that to advance further if we cant get over a chasm or we cant open that Lock.

(This post was edited by Silverlode on Dec 31 2012, 9:35pm)


Dec 31 2012, 11:34pm

Post #2 of 3 (340 views)
I had an idea too ... [In reply to] Can't Post

but I question the value of using the existing Tolkien material if the plan is to mostly diverge from it ... if the desire is to branch off significantly into new stories and vastly new directions for entire races, then maybe there is enough material to just do something original instead?

On a similar note, if the idea is to model the game heavily on an existing system, then would it be easier to go with some kind of mod or expansion instead of re-making an existing game to a large extent?

I had worked myself out into some stuff that I thought would be pretty new (but not too new), even if I will forever be influenced by ME and LOTR and JRRT's work on some level ... it seems to me like there is actually little benefit and quite a bit of danger in mixing it with too much new material. I have come to feel that if the licenses were to be used for LOTR-related stuff, then it would be better to stick as closely to the source material as possible. If sticking to the source material is not what is desired, then I think it is actually a bit of a self-sabotage to make a connection to the LOTR world.

The Shire

Jan 6 2013, 7:11pm

Post #3 of 3 (342 views)
Your talking about Merp [In reply to] Can't Post

It's a huge Lord of the Rings total conversion mod for Skyrim. Nine times the size of Skyrim's map.
I have a thread about it.


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