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Gaming: Adventures in Middle-earth - Mirkwood Campaign is available for pre-order

Otaku-sempai
Immortal


Nov 8 2017, 3:27pm

Post #1 of 2 (1825 views)
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Gaming: Adventures in Middle-earth - Mirkwood Campaign is available for pre-order Can't Post

From Cubicle 7:


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The Mirkwood Campaign for Adventures in Middle-earth is available to pre-order now! All pre-orders come with a free PDF, releasing this week!

The Mirkwood Campaign began life as The Darkening of Mirkwood for The One Ring. We’ve now converted it to be fully compatible with Adventures in Middle-earth, using the 5th Edition OGL ruleset. It’s a campaign framework that guides your game through 30 years of in-game adventures.

The Mirkwood Campaign covers 30 years from Gollum first passing through Mirkwood in 2947 to the sad death of King Bard.

The supplement breaks these decades into four sections and then further details each year, giving you the major events that happen in an unfolding story. These events cover both the wider world with its unfolding epic as the events of Lord of the Rings draw ever closer, as well as the more personal fate of the Woodmen and the rise of Dol Guldur, into which events the Player-heroes are thrust.

Written by award-winning writers Gareth Ryder-Hanrahan with Francesco Nepitello, and expertly converted by Jacob Rodgers, the Mirkwood Campaign is an absolute treasure trove of material for any Loremaster – even if you don’t want to run the whole campaign. The supplement is constructed in such a way that you can dip in and out of events year by year, running however much you wish to, and leaving the precise events in your personal Wilderland up to you.


There is much more in the full article at Cubicle 7: http://cubicle7.co.uk/...paign-pre-order-now/



"I may be on the side of the angels, but do not think for one second that I am one of them." - Sherlock


Otaku-sempai
Immortal


Nov 9 2017, 4:06pm

Post #2 of 2 (1804 views)
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The Mirkwood Campaign is now available on PDF [In reply to] Can't Post

From Cubicle 7:

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The epic, 30 year campaign for Adventures in Middle-earth is out now in PDF! Get it here: http://www.drivethrurpg.com/product/226106/Adventures-in-Middleearth--Mirkwood-Campaign?affiliate_id=169435

Alternatively you can pre-order it via our webstore: http://shop.cubicle7store.com/Adventures-in-Middle-earth-Mirkwood-Campaign-PDF and get the PDF free.
Or you can pre-order at a participating Bits and Mortar store and get the PDF for free too!


Full Article here: http://cubicle7.co.uk/...arth-out-in-pdf-now/


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The Campaign Goal
Should the Mirkwood Campaign become the story told in The Lord of the Rings and its appendices, it will be the telling of a long defeat for the Free People of the North. The Shadow returns to the forest, and Dol Guldur is restored. By the time of the War of the Ring, Mirkwood is again a place of horror. The Woodmen are barely mentioned and may be scattered or destroyed. Beorn is dead, Radagast gone and the Woodland Realm is isolated.

Even heroes can hardly avert this fate -- all the odds are against them. But there is something they can certainly do: they can fight to hold back the darkness for another day, another month, maybe another year. Their plight may be considered desperate, even hopeless, but they will at least save something from the inevitable doom.

For these reasons, the emphasis of the Mirkwood Campaign should be on personal tragedy. The forest may be lost, but can the heroes save their own families and friends from slavery and death? Can they preserve the treasures kept by the Woodmen? Can they salvage something from the ruin? They may not live to see the downfall of the Enemy, but they can save the North from his malice and give hope to the future.


"I may be on the side of the angels, but do not think for one second that I am one of them." - Sherlock

 
 

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