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The Regions of Lindon

Otaku-sempai
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Oct 30 2015, 5:29pm

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The Regions of Lindon Can't Post

I wrote up my version of Lindon in the years following the Battle of the Five Armies for use with Cubicle 7's The One Ring Roleplaying Game. This is completely my own home-brewed write up for the regions of Forlindon (North Lindon) and Harlindon (South Lindon), also covering the Gulf of Lune and western side of the Blue Mountains (north and south). I did not go into detail for the Grey Havens. I had to come up with my own names for some locations and a couple of those could use a little more color. And I did not try to include maps at this time.


Take a look if you are interested: http://forums.cubicle7.co.uk/....php?f=56&t=4485.

"Things need not to have happened to be true.
Tales and dreams are the shadow-truths that will endure
when mere facts are dust and ashes, and forgot."


- Dream of the Endless


(This post was edited by Otaku-sempai on Oct 30 2015, 5:32pm)


Otaku-sempai
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Oct 31 2015, 2:09pm

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Overview [In reply to] Can't Post

This essay discusses the lands of Lindon, the only remaining region west of the Blue Mountains to survive the sinking of Beleriand at the end of the First Age. Lindon extends across the entire length of the Blue Mountains and is bisected by the Gulf of Lune to become Forlindon in the north and Harlindon in the south.

Elements of Landscape
n the First Age all of Lindon was a lush river valley dominated by the River Gelion, which was fed by many lesser rivers that found their sources in the mountains of the Blue Mountains, named the Ered Luin by the Elves. Lindon is still a green, pleasant land, with thick forests growing at the feet of the Blue Mountains. However, the landscape was greatly altered by the sinking of Beleriand. The old rivers and forests were washed away to be replaced by new features.

Forlindon
Forlindon, or North Lindon, is notable for a single, large river named the Linduin, or Singing River, that has its source in the Northern Blue Mountains about 150 miles north of the Gulf of Lune and empties into the Gulf at the harbor of Forlond. Notable sites on the western side of the mountains include the ruin of Mount Rerir far in the north where the Noldor once held a fortress, and Mount Dolmed, only a few leagues south of the source of the River Linduin, and held sacred by the Dwarves as the birth-place of the Dwarves of Belegost and Nogrod.

Harlindon
Most of Harlindon is a vast, grassy plain bordered by the Southern Blue Mountains on the east, the Gulf of Lune to the north and the sea. The feet of the mountains are heavily forested. Harlindon might have once shared a south-easterly border with the North-kingdom of Arthedain. The harbor of Harlond lies on the south shore of the Gulf of Lune.

Beloved of the High Elves
Lindon is held dear by the High Elves as a remnant of ancient Beleriand. Gil-galad and his people dwelt in Forlindon in the Second Age while Celeborn and Galadriel ruled in Harlindon before founding the realm of Lórien east of the Misty Mountains. Círdan and his folk still dwell in the Grey Havens and live in small communities in Lindon where they acquire the lumber for the construction of their White Ships.


Next: Upper Forlindon

"Things need not to have happened to be true.
Tales and dreams are the shadow-truths that will endure
when mere facts are dust and ashes, and forgot."


- Dream of the Endless


(This post was edited by Otaku-sempai on Oct 31 2015, 2:13pm)


Otaku-sempai
Immortal


Oct 31 2015, 9:34pm

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Upper Forlindon [In reply to] Can't Post

Upper Forlindon

This region is seldom visited even by the Elves. Grasses and plant life become more hardy, giving way to tundra that more resembles the icy lands of the Northern Waste. The broken remains of Mount Rerir marks the place where a great spur of the Blue Mountains stretches 200 miles to the north-east. Almost fifty miles off the coast to the west lies the Isle of Himling, another remnant of lost Beleriand. There are no paths here; no one has lived in these lands for thousands of years.

Wildlife
There are no folk here, but there is life. Sea birds flock and nest along the coast where seals live and play to be preyed upon by toothed whales and hungry sharks. Herds of caribou and moose graze off the land as do hares, mice and many other small creatures. A variety of predators are also present, from foxes and lynxes to great polar bears and packs of wolves. Goats are common in the mountains, as are large, brown bears who fish for salmon in swift mountain streams and rivers. Reptiles are less common, but there are snakes and lizards that can be seen sunning themselves in the warmer months only to curl up torpid in their lairs through the long, cold winter.

Inhabitants
High Elves lived here once. But that was before the breaking of the mountains, when the land was very different. The Dwarves seldom come to the west side of the Blue Mountains and never this far north. The Lossoth, the Snowmen of Forochel, might come here at times to hunt; however, they do not stay. Snow-trolls lair in the mountains, but not in great numbers. The greatest danger one is likely to encounter is from packs of White Wolves that fearlessly hunt Men as readily as elk. However, a much more powerful threat lairs in the ruin of Mount Rerir--a Cold-drake from an earlier age.

Note: White Wolves are large, powerful canines with thick, white coats and large, well-furred feet. Treat them as similar to the Wild Wolves of Wilderland, although they are not technically Wargs. Some White Wolves may have interbred with Wargs resulting in hybrid pack leaders that may be treated as Wolf Leaders (consider substituting the Deadly Elusiveness special ability in place of Strike Fear).

Notable Characters

Totóru
The Lossoth are a wandering people with few permanent settlements, following the great herds of caribou and elk across the tundra of the Northern Waste. However, several clans have establishes small communities around the Ice Bay of Forochel, sustaining themselves by fishing and hunting the marine mammals of the northern waters and by carrying out trade with other clans. Totóru belongs to one such fishing village. Most of his folk believe that dreadful spirits haunt the land of Upper Folindon that will fall on trespassers to slay them or drive them mad. Totóru does not fear ghosts and he also has a taste for the herd beasts that frequent the region. He and his sons may be encountered in the area hunting for game. Totóru speaks some Westron and, if one can gain his trust, might make an excellent guide.

Attribute Level: 4
Specialities: Fishing, Hunting
Distinctive Features: Adventurous, Wary
Relevant Skills: Explore **, Travel **, Spear ***

Aguta the Cold-drake
Aguta is a survivor of the Great Battle who fled into the Northern Waste and afterwards settled in the Northern Blue Mountains. Her senses led her to an ancient treasure chamber built by the High Elves of the West that she took as her lair. Aguta spends much of her time sleeping; she awakes once in a century or so to leave her hoard and eat her fill of any beasts or Men she can find and search, with little success, for more treasure. Her power is diminished but she is still a formidable foe. The Lossoth believe the Cold-drake to be a vengeful spirit and named her. Aguta in their tongue means 'Gatherer of the Dead'.

Cold-drake
Attribute Level: 10
Endurance: 120
Hate: 12
Parry: 12
Armour: 6d/1d*
Skills: Personality, 6; Survival, 3; Movement, 5; Custom, 5; Perception, 6; Vocation, 4
Weapon Skills: Bite: 5; Rend: 3
Special Abilities: Great Size, Thick Hide, Savage Assault, Foul Reek, Horrible Strength, Dreadful Spells**, Thing of Terror, *Weak Spot, Poison Blast

Weapons:
- Bite: Damage 10; Edge 8; Injury 18; Called Shot = Pierce
- Rend: Damage 7; Edge 9; Injury 20

**Dragon-spell: during combat reduce the dragon's Hate point score by one to force one companion who is within her baleful gaze to make a Corruption check against TN 16. If failed, the companion gains one Shadow point and cannot attack the dragon for a number of rounds equal to 10 minus his Wisdom rating. The dragon can spend several Hate points to affect an equal number of companions at the same time. If used during an encounter, companions put under the dragon-spell feel compelled to answer truthfully to questions for the duration of the encounter.


Notable Locations

Mount Rerir
This was once one of the highest peaks in the Blue Mountains and one of the sources for the River Gelion. The High Elves of the West once built a fortress here, but it was overrun by Orcs and later destroyed in the aftermath of the Great Battle when Morgoth was overthrown. There are legends among the Lossoth, though, of ruins in the mountains and treasures of the West-elves might still lie hidden in buried vaults.


Next: Lower Forlindon

"Things need not to have happened to be true.
Tales and dreams are the shadow-truths that will endure
when mere facts are dust and ashes, and forgot."


- Dream of the Endless


(This post was edited by Otaku-sempai on Oct 31 2015, 9:38pm)


Otaku-sempai
Immortal


Nov 1 2015, 4:09am

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Lower Forlindon [In reply to] Can't Post

Lower Forlindon

Lower Forlindon is nearly bisected by the River Linduin which has its source about 30 miles north of Mount Dolmed and empties into the harbor of Forlond 150 miles away. The land stretches 170 miles east to west from the Blue Mountains to the Sundering Sea. Several passes and valleys were formed after the breaking of the mountains that created the Gulf of Lune. One such valley was the Drowned Vale (called Nan Dolmed by the Dwarves) to the north of Mount Dolmed, where the earth over the northernmost section of Belegost subsided. Slightly nearer to the sacred mountain is Mickleburg Pass (Cirith Belegost), and approximately twenty miles to the south is the Hollowbold Vale (Nan Nogrod), pass through the mountains that is screened on the western end by thick forest. A more northerly passage through the mountains lies halfway between the source of the Linduin and the site of Mount Rerir; this is the Northern Pass (a.k.a. Cirith Forod). South of Dolmed thick forests of beech and oak at the base of the range furnish raw materials for the White Ships of the Grey Havens. The vales of the river provide wetlands for birds and beasts. The lush grasslands between the Linduin and the Sea support herd beasts and the creatures that prey upon them. Elves wander these lands, but no longer maintain large communities outside of the Havens. This is a land of peace and plenty, all but free of evil.

The High Elves of Gil-galad dwelt here throughout the Second Age and it was from here that they marched with him and with Círdan to challenge the armies of Sauron. Most of their towers and houses have been torn down or have fallen into ruin. Today, outside of the Grey Havens there are just a few small, peaceful communities dotting the coast and the banks of the Linduin.

Wildlife
The plains of Forlindon are home to many creatures. Hawks wheel across the sky scattering flocks of smaller birds. Herds of deer, wild pigs and rabbits roam the gentle hills and grasslands and shelter in groves of trees as do pheasants and quail, wildcats, foxes and wild dogs. Spotted lions were once common but are rarely encountered today.

The vales of the Linduin host great numbers of waterfowl: ducks, loons, geese, cranes, heron and great swans. Thrushes nest in the willows on the river's edge. The waters teem with snakes, lizards, turtles, amphibians and many, many fish. Stands of poplar provide food and material for beavers. Muskrats seek out succulent water plants, eggs or small lizards while otters frolic on the banks, ducking into the water to avoid swarms of mosquitoes, midges and other biting insects. Especially hazardous are swarms of Dumbledors resembling extremely large mosquitoes capable of completely draining the blood from small mammals.

The forests at the feet of the Blue Mountains are populated with numerous species of birds, including Nightingales and other songbirds. Deer take cover in the forest eaves and feral swine root about for luscious tubers, fungi and other food. Bears are common, grazing and fishing in the streams and small rivers rushing out of the mountains. The peaks themselves are home to wild sheep and mountain goats. Snakes and lizards nestle among the rocks hunting rodents, while eagles nest in the cliffs and the larger trees of the forests. Lynxes and other cats hunt for prey, avoiding in their turn larger predators such as bears and wolves.

Hazard Suggestion: Dumbledors
(All Companions - Endurance)
The companions are plagued by blood-sucking Dumbledors. All heroes must make a Travel test. Anyone who fails loses one point of Endurance and must suffer any consequences from that loss.

Inhabitants
Legend says that the Dwarf-fathers of Nogrod and Belegost first awoke at Mount Dolmed and with their mates and followers founded their respective cities nearby on the east side of the Blue Mountains. But they only left their halls to trade with each other and do business with the folk of Beleriand. The first Men to cross over the Blue Mountains passed through these lands but did not settle in them. The folk of Forlindon were overwhelmingly Elves, first from the lands east of the Blue Mountains and later joined by High Elves from the Undying Lands.

In the Second Age, Gil-galad fortified the coast of Forlindon with watchtowers and citadels at strategic locations. Fishing communities sprang up in the Bay of Forlindon (south of Mount Rerir) and elsewhere along the coast. In the year 1700 (S.A.) Gil-galad, joined by a fleet from Númenor, drove Sauron out of Eriador. The population of Forlindon dropped sharply at the end of the Second Age when Gil-galad and Círdan led their forces in the Last Alliance of Elves and Men. However, Gil-galad was slain in the same battle where Sauron was overthrown. The number of Elves in Forlindon continue to dwindle even today as High Elves take ship at the Grey Havens for the Undying Lands.

Notable Characters

Faernen
Faernen is a Maiar in the service of the Lord of Waters. She inhabits the River Linduin and in times past kept Lord Ulmo informed of events in Forlindon. However, the lands of Lindon have been at peace for some time and Faernen is content to teach her songs to the small birds that nest near the river and learn new ones from the High Elves who linger in Forlindon for a while before taking ship for the West at the Grey Havens. Should she encounter non-elven folk, Faernen is favorably inclined towards Hobbits, is disdainful of Dwarves and shy around Dúnedain and other Men.

Notable Places

Mount Dolmed
Located on the west side of the Blue Mountains 150 miles north of the Gulf of Lune, Mount Dolmed is held sacred by the Dwarves of the Blue Mountains as the place where the Dwarf-fathers awoke who founded the cities of Nogrod and Belegost. Dwarves descended from those cities often travel to Dolmed, usually through the Mickleburg Pass, on a pilgrimage of solemn contemplation. Some journey further to the Drowned Vale to mourn ancestors who lost their lives in the flooding of Belegost.

New Fellowship Phase Undertaking

Pilgrimage to Mount Dolmed
(Dwarves only)
Dwarves of the Blue Mountains, or their descendants, who journey to the sacred site of Mount Dolmed in the Northern Ered Luin may remove one point of permanent Shadow. The hero may only gain this benefit once.


Next: The Gulf of Lune

"Things need not to have happened to be true.
Tales and dreams are the shadow-truths that will endure
when mere facts are dust and ashes, and forgot."


- Dream of the Endless


(This post was edited by Otaku-sempai on Nov 1 2015, 4:12am)


Otaku-sempai
Immortal


Nov 1 2015, 4:12am

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The Gulf of Lune [In reply to] Can't Post

Gulf of Lune

The Gulf of Lune (Lhûn) is a large body of water that separates the northern Blue Mountains from the southern portion of the range. The gulf was formed at the end of the First Age, when Morgoth was overthrown and the lands of Beleriand were broken. The Gulf of Lune is 200 miles long from the Sundering Sea to the estuary of the River Lune and about 90 miles across at its broadest point where the River Linduin empties into the harbor of Forlond on the northern shore. In Harlindon to the south is the sheltered cove of Harlond which is well-suited for the construction of ships. The Grey Havens are located at the eastern end, at both sides of the gulf.

The High Elves of the Grey Havens are ruled by Círdan, known as Círdan the Shipwright, who late in the Third Age is the oldest living Elf in Middle-earth. It was Círdan who, when the Wizards arrived in Middle-earth, gave the Elven Ring Narya over to Mithrandir (named 'Gandalf' by the Men of the North). From the Grey Havens, the White Ships take the High Elves back to the Undying Lands in the West, never to return to Middle-earth.

Wildlife
Gulls and other seabirds ply the skies of the gulf while other waterfowl nest among the reeds and grasses of the wetlands. Sea-turtles lay their eggs on beaches of stone or sand. Otters den in the nearby riverbanks. A wide variety of frogs, toads and reptiles frequent the region. The waters of the Gulf of Lune are rich with shellfish, crustaceans and other sea life. Porpoises cavort in the waves, sea-otters dive for clams and fish. Sharks and rays glide through the water scenting for prey.

Inhabitants
Círdan's people are largely Sinda Elves who began the Great Journey but never sailed to the Undying Lands. The High Elves of the Havens are master ship-makers and mariners, as is their lord. They are also skilled fishermen and are warriors when called to fight. A common activity is diving for pearls, which are greatly prized by the Elves.

Notable Characters


Círdan, Lord of the Grey Havens
Círdan the Shipwright has been Lord of the Grey Havens since the founding of Mithlond at the beginning of the Second Age. Círdan is a good friend of the Rangers of the North and throughout the Third Age provided aid to the Dúnedain of the North-kingdom. He is also a member of the White Council.

Círdan is the oldest living Elf in Middle-earth. He is exceedingly tall, has a long beard and has an aged appearance. Círdan should be approached with courtesy and respect.

Attribute Level: 10
Specialities: Elven-lore, Sea-lore, Ship-craft
Distinctive Features: Lordly, Tall, Just
Relevant Skills: Craft ******, Lore ******, Insight ****

Galdor, Messenger of Círdan

Galdor is the trusted messenger and envoy of Lord Círdan. A High Elf, he is often away from the Havens on his lord's business and is frequently seen at Rivendell. Galdor's manner can be a bit formal at times; however, he is very good at reading people and their moods and he can adjust his approach as needed.

Hadorion
The Elf-lord Hadorion commands the citadel of Barad Mithlond that guards the Gulf of Lune against attack from the sea. Born in the Second Age, he marched with Gil-galad and Círdan in the Last Alliance of Elves and Men. He is also a skilled mariner. Hadorion is lordly and can seem haughty; he is hard to impress. His brother Thandorion is the harbor master of Harlond in Harlindon.

Notable Places


The Grey Havens
Established by Círdan the Shipwright in S.A. 1 at the head of the Gulf of Lune, the Grey Havens is the chief harbor of the High Elves. From here the White Ships carry the Elves over the Sundering Sea to return to the Undying Lands. Also a seat of knowledge and lore, the Havens is the only large settlement of Elves in Arda west of Imladris.

Barad Mithlond
A lighthouse and fortress constructed by Gil-galad at the northern point of the Gulf of Lune to guard the Grey Havens against a sea-attack. A smaller fortress, Amon Harlond, is located on the east end of the harbor of Harlond.


Conclusion: Harlindon

"Things need not to have happened to be true.
Tales and dreams are the shadow-truths that will endure
when mere facts are dust and ashes, and forgot."


- Dream of the Endless


(This post was edited by Otaku-sempai on Nov 1 2015, 4:16am)


Otaku-sempai
Immortal


Nov 1 2015, 4:17am

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Harlindon [In reply to] Can't Post

Harlindon

Harlindon is not as large as Forlindon but is still sizable, measuring about 200 miles from the Gulf of Lune to the north to its southern coast near the estuary of the Brandywine River and 150 miles from the Southern Blue Mountains on its eastern border to the Sea. There are no navigable waterways; the forests and plains are watered by fast-moving streams and rivulets from the mountains and rains from the Sea. The grasslands are covered in hardy grasses and wildflowers. Oaks, beech and birches dominate the forests abutting the Blue Mountains with coniferous trees taking over at higher altitudes.

High Elves still live and wander here, but in much smaller numbers than in ages past. The most sizable community of Elves here, outside of the Grey Havens, is the harbor and town of Harlond. Men of Eriador avoid entering Harlindon except for Rangers of the North as special guests of Lord Círdan. Neither do Dwarves delving in the mountains come here. They are uncomfortable under the wide-open skies and some do not get on well with the Elves. The land is a bit too wild for the preference of Hobbits.

Wildlife
Life is plentiful in Harlindon. Sheep and wild cattle graze while large hares go about their own business. Owls and hawks hunt rabbits, voles and other small animals. Small birds feed off of swarming insects in the wetlands of the gulf and marshes. Wildcats and foxes are common on the prairie; spotted lions have been seen but are rare. Other large predators--black bears, and big cats mostly--restrict themselves to the mountains and forests hunting deer, wild pigs mountain sheep and goats. The rivers and streams are full of fish. The mountains are also home to eagles.

Inhabitants
In the Second Age, Celeborn and Lady Galadriel dwelt in Harlindon for many years before relocating to Eregion and finally settling in Lorien. Círdan's people, a mixture of Sindar, Green-elves, Noldor and other Elf-folk, have lived here since the beginning of the Second Age; however, their numbers now are far fewer than they were. They use the forests to supply wood for the shipyard of Harlond and they take what they need from the land, but only what they need--no more.

Notable Characters

Thandorion
The Elf-lord Thandorion is the harbor master of Harlond and commander of the fortress of Amon Harlond. He was born in Lindon in the days of Gil-galad and is one of Lord Círdan's most trusted captains. Thandorion took part in the Last Alliance of Elves and Men, fought against Angmar in defense of Arthedain and is also an accomplished shipwright. He is friendly towards the Dúnedain of the North but his attitude towards lesser Men is less favorable, as are his feelings towards Dwarves. Thandorion looks upon Hobbits with mild bemusement.

Notable Locations

Harlond
The haven and harbor of Harlond was established for the construction of the White Ships that sail into the West with Elves voyaging to the Undying Lands, never to return. A small fortress, Amon Harlond, was built in the Second Age at the eastern end of the harbor to aid in the defense of the Grey Havens in the event of an attack by sea.

"Things need not to have happened to be true.
Tales and dreams are the shadow-truths that will endure
when mere facts are dust and ashes, and forgot."


- Dream of the Endless


(This post was edited by Otaku-sempai on Nov 1 2015, 4:19am)


Otaku-sempai
Immortal


Nov 1 2015, 1:59pm

Post #7 of 12 (1562 views)
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Edit: The Gulf of Lune [In reply to] Can't Post

Under the entry for Hadorion, "Hadorion is lordly and can seem haughty;" should be replaced with, "Hadorion's demeanor is lordly and proud;".

"Things need not to have happened to be true.
Tales and dreams are the shadow-truths that will endure
when mere facts are dust and ashes, and forgot."


- Dream of the Endless


(This post was edited by Otaku-sempai on Nov 1 2015, 2:04pm)


Otaku-sempai
Immortal


Nov 1 2015, 2:12pm

Post #8 of 12 (1558 views)
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Edit: Harlindon [In reply to] Can't Post

I have altered the entry for the High Elf Thandorion. The new passage is as follows:

Quote
The Elf-lord Thandorion is the harbor master of Harlond and commander of the fortress of Amon Harlond. He was born in Lindon in the days of Gil-galad and is one of Lord Círdan's most trusted captains. When Círdan went to war as part of the Last Alliance of Elves and Men, it was Thandorion who was trusted with the steward ship of Harlindon and the Grey Havens until the Elf-lord's return. Thandorion is also an accomplished shipwright and engineer. He is friendly towards the Dúnedain of the North but his attitude towards lesser Men is less favorable, as are his feelings towards Dwarves. Thandorion looks upon Hobbits with amused tolerance.


"Things need not to have happened to be true.
Tales and dreams are the shadow-truths that will endure
when mere facts are dust and ashes, and forgot."


- Dream of the Endless


Otaku-sempai
Immortal


Nov 3 2015, 5:48am

Post #9 of 12 (1459 views)
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Ch-ch-ch-changes! [In reply to] Can't Post

I made a few edits to my posts at the C7 forums, clarifying the borders of Lindon and shifting the information on the Northern Pass to Upper Forlindon.


I also posted a new topic with a write-up I devised for the Vales of Lhûn, east of the Blue Mountains. It only covers the West Vales because the East Vales fall within the borders of Eriador. I invite you to take a look and come back with feedback. Thanks!
- Vales of Lhûn: http://forums.cubicle7.co.uk/....php?f=56&t=4495

"Things need not to have happened to be true.
Tales and dreams are the shadow-truths that will endure
when mere facts are dust and ashes, and forgot."


- Dream of the Endless


Arthael
Lorien


Nov 7 2015, 12:40am

Post #10 of 12 (1386 views)
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Great work! [In reply to] Can't Post

This is a very well written and engaging collection of Lore! What Tolkien sources did you make the most use of? Also, how much creative freedom were you allowed to exercise, and do any descriptions or characters stand out to you as a favorite?

I just ordered the Second edition rule book for The One Ring. I prob won't end up playing it, I have pretty much no experience with tabletop RPGs and I don't know anyone that plays, it just seemed like a neat collectible. I've heard the artwork and lore are very beautiful.

"There are no safe paths in this part of the world. Remember you are over the Edge of the Wild, and in for all sorts of fun wherever you go."


Otaku-sempai
Immortal


Nov 7 2015, 12:51am

Post #11 of 12 (1384 views)
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Sources [In reply to] Can't Post

As far as Tolkien goes, I tried to stay within The Hobbit and The Lord of the Rings out of respect for the notion that Cubicle 7 would not have permission to use other works; I did stray slightly into the territory of The Silmarillion for background, but I tried to keep it subtle. I did reference C. Tolkien's map of Middle-earth on the inside front cover(s) of Unfinished Tales and the fold-out map from LotR.


Other sources:
- Karen Wynn Fonstad's The Atlas of Middle-earth (disregarding her placement of Belegost)
- C7's The One Ring Roleplaying Game
- C7's Rivendell supplement


Over at the Collectables & Gaming forum I have a post with links to all of my write-ups for Western Eriador and Lindon.

"Things need not to have happened to be true.
Tales and dreams are the shadow-truths that will endure
when mere facts are dust and ashes, and forgot."


- Dream of the Endless


(This post was edited by Otaku-sempai on Nov 7 2015, 12:52am)


Wainrider
Rivendell

Nov 7 2015, 8:53pm

Post #12 of 12 (1364 views)
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Very Good [In reply to] Can't Post

Great job. I often have thought that if I was going to live in Middle Earth the Blue Mountains is the area that would most interest me.

 
 

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