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AshNazg
Gondor
Mar 28 2015, 3:37am
Post #1 of 3
(670 views)
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HFR, 48fps YouTube film, for Disney Research
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Here's an experimental short film that plays at 48fps on YouTube. You'll need to use Google Chrome and set the little cog to 1080p48 (or if the video stutters 720p48): http://www.disneyresearch.com/...ofgabriel/media.html It gives a general idea of how HFR footage looks, but unfortunately doesn't involve any on-screen dialogue. So the lip-sync issue isn't demonstrated - probably intentionally. The "reality" shots are filmed at 24fps and other shots are in 48, all the info is on the site. HFR footage is pretty difficult to come across, so I thought it'd be helpful to share it in case people are interested in this tech. Enjoy.
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Aragorn the Elfstone
Tol Eressea
Mar 28 2015, 5:02am
Post #2 of 3
(647 views)
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What lip sync issue is that?//
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//
"The danger with any movie that does as well as this one does is that the amount of money it's making and the number of awards that it's got becomes almost more important than the movie itself in people's minds. I look at that as, in a sense, being very much like the Ring, and its effect on people. You know, you can kind of forget what we were doing, if you get too wrapped up in that." - Viggo Mortensen
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AshNazg
Gondor
Mar 28 2015, 1:46pm
Post #3 of 3
(635 views)
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48fps has a small issue with lip-syncing...
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Because viewer's eyes are so used to 24-30fps footage, when characters are talking on-screen their mouths appear to be moving faster than what's being said. This is just an illusion caused by seeing something we're not used to. Like everything with HFR it just requires adjusting to. This film is an attempt to show the benefits of higher frame rates, so they've avoided almost anything familiar. As soon as we see something that we're used to, playing at a speed that we're not used to, it begins to look a little odd - Human faces being the best example. "issue" is probably the wrong word because it implies there's a problem with the format, when in fact it's the viewer's perception that causes the effect.
(This post was edited by AshNazg on Mar 28 2015, 1:48pm)
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