As we discussed the other day
, long and perilous journeys are at the very heart of The Hobbit
and The Lord of the Rings
, so they similarly form the heart of The One Ring Roleplaying Game
. The journey rules give the players the feeling that their characters are embarking on an epic trek across Mirkwood or the Misty Mountains or down the Anduin. The part of the journey rules that captures this the most is when the players first plot their route, huddling over the map of Middle-earth and arguing over whether the best way to get from Beornís house to Lake-town is by going around the top of Mirkwood, or straight through the middle.*
The new edition of The One Ring Roleplaying Game
features two distinct maps: the Adventurerís Map and the Loremasterís Map. Not only are these included in the game as pages in their own right, but also incorporated into the end-papers, a neat solution that makes them instantly referable without the risk of coming loose or being lost.
*Hint: The writers of The One Ring
cannot be held responsible for any danger Ė including spider-poisoning Ė that befalls characters wandering into Mirkwood without a suitable guide.