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The One Ring Forums: Off Topic: Off Topic:
Virtual Worlds, Video Games Vs Movies or Books - What do you prefer?

tolkienreborn
Bree


Jan 2 2013, 11:33pm

Post #1 of 5 (149 views)
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Virtual Worlds, Video Games Vs Movies or Books - What do you prefer? Can't Post

Now what I am going to talk about is Virtual Worlds vs Books, and Movies in this discussion.

What I predict will replace the book are virtual worlds. (like Second Life and other video games have already created)

It is also what I agreed with in regard to my professor - who I worked with on A.I. (yes I graduated in Game Design)

Now what is important for you to know.. is well comparing the two mediums like art.

Now a book is a linear story and it usually follows "Hero's Journey" outline - if you don't like what is going on in the book.
You can't save the characters or change the storyline or interact with any of the characters.
This might leave you placing the book down and never reading it again or regret reading a book (whichever that might be).
Another problem with books in the future books won't exist as much. I am sure you are already seeing people caring virtual books around or reading books on an Ipad.

The same can be said about a Movie, sure it is Visual but you still are not interacting with it.
Unless it is an interactive movie (There are rare where it is like a choose your adventure book)
An Arcade gamed called "Dragon's Lair" which I hate with a passion also did this.

Another con about movies vs a book -a book has you use your imagination- So when you read a book vs the movie version of series.
To most a book is better then the visual movie - cause the visual movie is done by what a group of people decided the story should look like visually.
Let's take the movie hobbit for example and many posting reviews and what they didn't like etc.

Now just imagine if you could read your most favorite book this being "The Hobbit" and it was visually done the way you wanted it?
I personally think eventually a program like this will be made and you would be thrown into a book or movie. (Virtually Speaking)

You could interact with the characters or maybe even change the story to the way you wanted it, by causing different outcomes to happen.
Now in a book this cannot happen. When you read it - you simply get the same story correct?

But until some genius comes along and makes it - I will just bring that dream I have.

Just like how technology in a cellphone which I had back in the 80's has shrunk to something like what you'd find in a James Bond film or Dick Tracy movie.

Now why do I like video games over Books and Movies?

Cause Video Games and Virtual Worlds let you take over characters and control them.

Second life for example - which my professor see's is the future of everything and I do agree - Second life is a virtual mainframe and allows people to create any Role Playing content, with not many restrictions. But it is basically the Matrix 1.0. But I see it as the future of where virtual worlds are going.

Now what started - second life or virtual mainframes?

Video Games did.. this allowed you to take the role of characters in a story, whether it be 3D or 2d and try to get to a major objective at the end of the game and be the hero or maybe even do a simple task.
Video Games as time went on got better at expressing these worlds better and more realistic and eventually reach the level of movies.
They are almost there right now with games like "Call of Duty and Halo 4".

Now this is what scares me - Eventually Machine and Humanity will reach a level called the "Singularity"

People will see each other differently and for who they really are.
For example to others they might see me as something that isn't a human looking avatar -
They might see that as a threat or just hate the person because they are different or because there Virtual World or Fantasy is different from what they grew up with learning.
For example something that looks Demonic might be something seen as True Evil to someone, when for the other looking Demonic might be a fantasy.

For me personally what is evil (Is a being which inflicts harm on another forcefully or without permission) It is simple for me to define evil but for someone else it might not be so easy.

Anyways back to the virtual stuff...
When Characters and things you have created - when do you become God enough?
Now I hope at that point mankind is mature enough to accept other races or different people and not turn the technology into something bad or create virtual nightmares.

Like what I see going on with Video Games - People cursing at each other over a mainframe.. Sure it might be fun for now - but as technology increases.
Society is going to have a problem adjusting from what is real and what isn't.. like being able to feel what a character is feeling in a virtual mainframe.

People marrying machines or creatures they created perfectly - You think Gay Marriage is a problem. Just wait till you see 40 years from now. :)

Now you might not like me cause I bring this up here - but I'd be curious what you would prefer.

Thank you for Reading and please respond with an interesting response.

I would be curious to hear what Tolkien fans would do.. when technology like this becomes available.


Escapist
Gondor


Jan 2 2013, 11:50pm

Post #2 of 5 (68 views)
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This sounds like the making of an interesting sci-fi story - [In reply to] Can't Post

maybe even something a little bit Orwellian.

As far as right now goes, I have a problem with the way some real-time games make demands that infringe on real every day life in order to stay competitive and/or have a positive game experience.


tolkienreborn
Bree


Jan 5 2013, 3:22am

Post #3 of 5 (68 views)
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what games? [In reply to] Can't Post

which games do you speak of? I would be interested to know and I already wrote a book regarding the future.
Human society won't stop - even if I do release the book. They will continue to press the button and when that time comes.

The question people will be asking each other - What is Really Real.. cause it will be hard for people to tell what is real and what isn't anymore.


CuriousG
Valinor


Jan 6 2013, 4:27am

Post #4 of 5 (49 views)
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Fahrenheit 451 [In reply to] Can't Post


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People marrying machines or creatures they created perfectly

You reminded me of the novel Fahrenheit 451 where a woman's "family" are other people who appear on her walls, which are full-length TV screens. They're real people, not from a game, and she's more connected to them than to her real-life husband, so their marriage is hollow. She might as well have married them online vs her real mate.

The Second Life phenomenon seems like a double-edged sword. It can be criticized as a way for people to avoid responsibility in real life and pretend their online life takes the place of a real one. But it also gives people outlets they wouldn't have in real life, so in that way, it's an improvement.

Interactivity seems to be the wave of the future. You make a great example of previously "impossible" things becoming the norm. It seems "impossible" to me for viewers to be able to meaningfully interact with and direct the flow of a movie, but that's my fault for not being able to see how it can be done--someone else will figure it out. And then I'll be impressed!


CuriousG
Valinor


Jan 6 2013, 4:37am

Post #5 of 5 (77 views)
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MMORPG's [In reply to] Can't Post

I think most, if not all, massively multiplayer online games have this problem:


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I have a problem with the way some real-time games make demands that infringe on real every day life in order to stay competitive and/or have a positive game experience.

If you're a casual gamer, like me, you just enjoy immersing yourself in another world, and it feels like reading a book (I still read too). But these games are designed to suck you in more and more, so you need in-game money to do anything, and to get in-game money you have to spend time at it, and to join groups of other players you have to have the right armor and weapons, and that takes time, lots of time, everything takes time.

On the plus side, you can always do something a little different in these games, and they don't get old right away. The negative side is that these are social games, but if you don't devote a lot of time to them like the heavy duty players do, you don't fit in socially. Even seeking out other casuals doesn't work for the reason that casuals aren't online that much and don't schedule their lives around the game, so meeting up with each other is random at best. So there's the frustration that to enjoy the game, you have to play a lot more than you'd like to, whereas you can pick up or put down a book as much or as little as you'd like.

 
 

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