Oct 24 2019, 4:20pm
The One Ring 2nd Ed. Journeys
Posted at Cubicle 7:
The One Ring: Journeys Player's Map:
Pack your bags! It’s #TORsday and it’s time for a trip. With the reveal of the stunning map for second edition, now is the perfect time to talk about travelling in The One Ring – The Lord of the Rings Roleplaying Game. Like Councils and Combat, Journeys are a core component of the game.
NOT ALL THOSE WHO WANDER ARE LOST
It wouldn’t be inaccurate to call either The Hobbit or The Lord of the Rings an adventure travelogue, though, of course, there’s more to those stories than just the trip itself. In The One Ring, a Journey is an important part of an adventure — in fact, the entire adventure might play out over the course of one or more Journeys. Heroes might be sent to carry urgent news to faraway rulers, to seek out lost places or stranded travellers, to spy on agents of the Enemy, to guide others to safety, or arrive to bolster the defences of a stronghold. In each case, the trip matters.
Companions still take on roles for the Journey as in the first edition. Hexes on the maps now represent 20 miles instead of 10. Each leg of the Journey may generate Journey Events. The difficulty of terrain still factors into travel times.
Journey Map - Rivendell to Lothlórien:
"Change is inevitable. Growth is optional." - DRWolf (after John C. Maxwell)
(This post was edited by Otaku-sempai on Oct 24 2019, 4:21pm)